On this our 25th show we are pleased to have had the opportunity to broadcast live from Tripwire Interactive's studio.
little did I know that I would be included in a playtest with the Russian Press and 2 others who are members
of The Wild Bunch Clan who are long time Red Orchestra enthusiasts.
Originally I was interested in reporting on the game making process for the community.
A community less aware of the developer's challenges during the game making process
than our own displeasure over the products we buy.
I want to thank John Gibson and all the others who showed their wonderful hospitality during my visit.
Keep an eye on ROHOS as the game further develops. It could be a game worthy your attention
at a time when gamers feel less appreciated than ever.