It's been 2 years from codwaw when we had a game with dedicated servers and full of promise. 1 year ago we were playing MW2 and it was pretty clear right from the start that it wouldn't fit the needs of a discriminating pc gamer. Today we have been through a week of BlackOps and it's time to take the pulse of the community and discuss whether BlackOps itself has a pulse.

We know there have been issues right from the start lag is a problem despite the first client side patch in addition to some server side tweaks

A server browser that appears not to have been ready to handle the crush of players you would naturally expect with a release of this magnitude.

A competitive community open to the game yet wondering if they were left at the alter with no way to modify the game to their liking.

And Treyach with it's nose to the grindstone trying to make order out of the release chaos.

Yet, what if ?  What if treyarch  does a superb job patching this game to standards high enough for a discriminating gamer.

Are the basic fundamentals in place wherebye a community can play and enjoy and commune around it

for a time period longer than the time it takes to maximize dlc profits?

These maps we are given...Do they appeal to you the gamer?

are you loving the avatar movement?

How do you feel about the way this game levels the playing feild between gamers of varying skills? Do you love the core gameplay.

These are some of the questions we address on this episode of CROSSHAIRS

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